WILTW #18: Interpreting
So last week I was reading about shape grammars. This week, I wrote an interpreter. Hopefully next week I’ll start making some sort of programming language for shape grammars, sort of like LOGO, I guess. That’s the plan.
WILTW #17: Cloudcuckooland
Meh, this isn’t going to be a very interesting blog post. Read at your own peril.
Fun With Teeth #5: Adaptation
Video game adaptations are nearly unheard of, whilst film adaptations are abundant to a fault. Is this because of a difference in the video game and film industries, or the two media themselves? I hope it’s the former. Of all the possible explanations for this phenomenon, the most disappointing is that it’s more difficult to tell a story with a video game.
WILTW #16: I’m somewhat pleased to say I can’t really sum it up in the title
This has been the first week of my summer holiday, and having no obligations means I can use all my time to indulge my batshit interests. They’re not really connected, so I’m just going to list everything out. I’m aware that this is a horrendous structure for a blog post, but I don’t really write this for an audience; I write this just as a way of becoming clearer about what I think. So, uh, sorry imaginary readers.
Fun With Teeth #3: A Cute Lil’ Diophantine Equation
I came across this easy but strange maths puzzle about a Diophantine equation, equations that can only have integer solutions:
The smallest non-trivial integer solution is x=3, y =2. What is the next smallest?